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NPC Generator

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Advanced [show]


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Architect. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north to a Architect, Hupe learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Architect. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Athletic, Opinionated. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Hupe Goodbarrel, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Aquamarine (500 gp). Amethyst (90 gp). Eye agate (14 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Military, Immigrant. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Oskar Glanhig, Male Dwarf Cleric 5
Medium (4'0") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krûk Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has silver hair. He has a dull look in his brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He got into the Ploughman business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a Ploughman soon after.

Motivation: Wants to open a new tavern; and to be a herbalist again

Ideals: Disciplined, Gifted. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Krûk Riley, Male Half-Orc Sorcerer 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 11 (+0)5 (-3)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 80000 cp.


Social Check DCs


Tree Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Entrepeneur. Flaws: Secretive. Bonds: Immigrant. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Tree Buttons, Male Tabaxi Cleric 6
Medium (5'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 60000 cp. Smoky quartz (60 gp). Blue quartz (11 gp).


Social Check DCs

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