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NPC Generator

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Ability Scores
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Advanced [show]


Dynamic Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Dynamic Running, Male Tabaxi Barbarian 9
Medium (5'4") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp.


Social Check DCs


Rolf Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. He has a dull look in his hazel eyes.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Rolf Ray, Male Half-Elf Adept 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 7000 cp.


Social Check DCs


Korag Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy white beard and wild white hair. His eyes are green and catlike.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Korag was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Slave, Poor, Adventurer. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Korag Kimberley, Male Half-Orc Aristocrat 4
Medium (6'5") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, History +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 60 pp. Jade (160 gp). Obsidian (10 gp). 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Druuk Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy white hair. He wears a mask on his face.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Druuk studied abroad. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Gifted. Bonds: Adventurer, Immigrant, Enemies. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Druuk Richie, Male Half-Orc Barbarian 6
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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