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NPC Generator

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Advanced [show]


Edge In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown fur is smooth and relatively long. His eyes are likewise blue.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: Edge was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Debt, Enemies. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Edge In Woods, Male Tabaxi Adept 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kathra Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears brown leather gloves, a brown jacket, and tight pants, she is not a threatening figure. Her golden hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise brown.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kathra took refuge in the large cave and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Nature. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Kathra Goldfinder, Female Dwarf Monk 5
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vadania Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her tied-back hair is chestnut. Her blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a very good compulsive liar and kleptomaniac.

History: Vadania was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: She seems to be bored by most things; and sabotage a competitor

Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Vadania Wasanthi, Female Elf Bard 2
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Trym studied abroad. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Job. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Trym Hartford, Male Human Monk 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Chrysoprase (40 gp).


Social Check DCs

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