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NPC Generator

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Ability Scores
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Advanced [show]


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with red colored cloaks and clothing. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ozyman hails from a village terrorized by gnolls. His childhood dream was to be a Unemployed, but he was a colossal failure. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable. Flaws: Antagonistic, Forgetful. Bonds: Enemies, Job. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Ozyman Stoutman, Male Halfling Fighter 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his chestnut hair up. His fierce hazel eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Snape, Male Human Warrior 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)7 (-2) 16 (+3)11 (+0)
Skills Arcana +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform. He carries a battered falchion and tarnished hand crossbow as well. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.

Personality: Eccentric and domineering, Wymar will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Wymar was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Wymar Barclay, Male Human Druid 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 15 (+2)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Bilbron Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He wears a simple blue robe with black stripes complete with hood. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his mother. Bilbron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bilbron decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Barkeep like his mother before him.

Motivation: Wants to open a new tavern.

Bonds: Job, Immigrant, Criminal record. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Bilbron Rofferton, Male Gnome Expert 8
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 60 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)5 (-3) 14 (+2)14 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 120 pp.


Social Check DCs

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