Trail Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his cinnamon fur in a pixie cut. His blue eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west to a Barrister, Trail learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. Fire opal (1300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Gracey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sword and tarnished halberd as well. His red hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small desert village. In his 14th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Enemies, Nature. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 5 (-3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp. Blue quartz (9 gp).
Sethrekar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a tight fitting green shirt and pants. His rusty crest is smooth and relatively long. He has red eyes and a green hat with a black feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his sister; and a need for knowledge about a nearby landmark
Ideals: Logical. Bonds: Family, Immigrant, Adventurer, Rich. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 86 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +3
Possessions: 900 gp.
Sora Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing the road beaten gear of a warrior. She has done her best to style her black crest to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised in a forest tribe. From there she went from mercenary job to mercenary job. She has achieved small success as a Animal Trainer.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy. Bonds: Immigrant, Adventurer, Nature, Job. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 20 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 9000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

