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NPC Generator

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Advanced [show]


Lone Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor, and he perpetually has his shortbow ready. His gray fur is knotted and matted. His fierce yellow eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Layabout, Lone learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Job. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Lone Of Spirit, Male Tabaxi Druid 4
Medium (5'1") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. Rich purple corundum (900 gp). Jet (160 gp). Malachite (16 gp). Chrysoberyl (160 gp).


Social Check DCs


Ernest Bradford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has worked as a Knight like his father before him.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Extrovert. Bonds: Rich, Mentor, Job, Criminal record. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Ernest Bradford, Male Human Wizard 7
Medium (6'3") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 800 gp.


Social Check DCs


Jarana Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her auburn hair to look like a famous performer. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has drifted from career to career and currently works as a Brewer.

Motivation: She is content.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Religious, Job. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Jarana Steelfist, Female Dwarf Bard 3
Medium (3'10") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)12 (+1) 7 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 pp. Zircon (40 gp).


Social Check DCs


William Tyndall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear grey clothing when he does not wear armor. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, William studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

William Tyndall, Male Human Rogue 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 3 Alchemist’s fire.


Social Check DCs

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