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NPC Generator

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Advanced [show]


Bree Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Roofer does. She has wavy auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She acts crazy and hedonistic. She is a great chef.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Bree was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bree's father didn't care for her much, and the feeling was mutual. She now owns her own business.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Job, Rich. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Bree Glenfellow, Female Halfling Druid 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)14 (+2) 16 (+3)18 (+4)
Skills Athletics +1, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 5000 sp.


Social Check DCs


Helja Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of magic on her torso. She has a moderate pudge and is not very fit. Her silver hair, when down, is lengthy. This blue eyed southerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.

History: She was born in a small forest village. Helja liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted divine powers by her dying brother.

Motivation: To end her boredom; and she is content

Ideals: Pacifist, Gifted. Flaws: Selfish, Mundane. Bonds: Nature. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Helja Daerdahk, Female Dwarf Warrior 9
Medium (4'3") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 15 (+2)5 (-3)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1900 gp. Alexandrite (1000 gp). Jet (90 gp). Aquamarine (1000 gp). Rose (60 gp). Red garnet (90 gp). Bloodstone (60 gp). Tiger eye turquoise (13 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Simon Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and his gloved hand is found clutching a quarterstaff. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barrister job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Bonds: Rich, Job. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Simon Clinton, Male Human Commoner 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 70 gp. Moss agate (11 gp).


Social Check DCs


Robert Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown armored body suit, with a simple white line shooting up and back down. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Poor. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Robert Harlow, Male Human Cleric 10
Medium (5'11") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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