Luthra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.
History: Luthra was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a crush on the local Miller; and regain custody of her son
Ideals: Persistence. Flaws: Mundane, Shy. Bonds: Family, Has a crush. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
Ishte Passion, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black collared shirt and white skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her brown hair is thinning but still full. Her gold eyes are slightly larger than normal.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ishte was raised in a hard working conservative environment. A gifted student she started as a Architect, but she got bored and became a Bellfounder. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor
Flaws: Mundane, Impulsive. Bonds: Job, Slave. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 370 gp. 1 Half-Plate.
Sora Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has white crest. She wears crescent spectacles with a black brim.
Personality: She acts crazy and hedonistic. She is obsessed with finding treasure.
History: She got into the Detective business at a young age. Sora was born on a far southern plains where she grew up under the tutelage of her father, an expert Detective. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: Sabotage a competitor.
Flaws: Hedonist. Bonds: Adventurer, Job, Immigrant. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Three Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Detective. Her fur is cut close to her head. Her amber eyes have a joyful gleam in them most of the time.
Personality: She never swears and excessively uses polite adverbs when speaking. A true patriot, Three would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Three was raised in a hard working conservative environment. After coming to the age of reason, Three took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Detective soon after.
Motivation: To protect her home; and she'd like to take her coworkers down a peg
Ideals: Optimist, Gifted. Bonds: Poor, Military, Job, Guardian. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3200 gp. Fire opal pendant on a fine gold chain (1200 gp). Jeweled electrum ring (4000 gp). Sapphire pendant on gold chain (1500 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


