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Advanced [show]


Emerald In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear pastel clothing when he does not wear armor. His fur is yellow and very short. His eyes, though not visible through his cowl, are copper.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful slaver made him what he is. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Enemies, Mentor, Criminal record, Family. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Emerald In Woods, Male Tabaxi Barbarian 15
Medium (6'10") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 123 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)19 (+4) 7 (-2)11 (+0)
Skills Religion +9, Survival +3
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Goblin, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 6000 gp. Silver ewer (60 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (200 gp). Gold and ruby ring (8000 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.


Social Check DCs


Travok Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Travok was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Religious, Family, Adventurer. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Travok Caebrek, Male Dwarf Commoner 6
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)7 (-2) 9 (-1)16 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Jeweled anklet (2000 gp). Old masterpiece painting (1900 gp). 1 Minor magic item.


Social Check DCs


Theodoric Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is lengthy. This gray eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Family. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Murphy, Male Half-Elf Rogue 6
Medium (4'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair is still thick. This blue eyed northerner is not easily forgotten.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast island. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Extrovert. Bonds: Adventurer, Criminal record, Nature, Rich. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Ernest Compton, Male Human Bard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 400 sp. Bloodstone (50 gp).


Social Check DCs

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