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NPC Generator

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Advanced [show]


Boddynock Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tan tunic with black highlights, and long tan pants that bunch up around his shoes. His black hair is lengthy. His eyes are a pleasant violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Slave. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Boddynock Oomtrowl, Male Gnome Warlock 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)11 (+0) 13 (+1)9 (-1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1400 sp.


Social Check DCs


Arnold Huxley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His auburn hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To unite with his sister; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Arnold Huxley, Male Human Cleric 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Cornish, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Glassblower does. His tied-back hair is silver. He has gleaming, smiling violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and expand his business

Flaws: Shy. Bonds: Job, Religious, Adventurer, Has a crush. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Gilbert Cornish, Male Human Aristocrat 8
Medium (5'5") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1200 gp. Silver comb with moonstones (700 gp). Cloth of gold vestments (160 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lezre Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and carries nunchakus. Her hair is cut close to her head. She has gray eyes and a black hat with a brown feather.

Personality: She is very quiet and rarely speaks above a whisper. She can't help but pocket interesting objects she comes across

History: Lezre was born the youngest of three triplets. In her 15th year, her parents were killed by a illithids raid, leaving Lezre alone in the world. After a stint in an orphanage, she was adopted. By chance she met her brother recently and the two have been together since.

Motivation: She's attracted to the PC; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Family, Enemies, Has a crush. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Lezre Bradford, Female Half-Orc Barbarian 7
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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