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NPC Generator

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Advanced [show]


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is short and yellow. His fierce copper eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.

History: Gifted from a young age, Silent studied abroad. His mother was a soldier and died while he was still young. Silent was left his mother's suit of armor and trained in its use and care. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Bonds: Rich, Military, Nature. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Silent Of World, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 5000 sp. Black pearl (1600 gp). White opal (400 gp). Citrine (50 gp). Moonstone (50 gp). Pink diamond (5000 gp). Black pearl (1600 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky grey painted plate armor. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: He got into the Apothecary business at a young age. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Poor, Criminal record, Job, Military. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Balimaar Hadleigh, Male Human Paladin 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp.


Social Check DCs


Qemuel Hate, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by goblins. Qemuel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Job, Rich, Enemies. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Qemuel Hate, Male Tiefling Ranger 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)18 (+4) 17 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp. Moss agate (14 gp). 1 Climber’s kit.


Social Check DCs


Helja Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her axe. Her long brown hair is drawn into a two foot long braid. She has gray eyes and a brown hat with a white feather.

Personality: Helja speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.

History: Helja lived on a farm with her father, near the main road leading to a nearby town. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent father.

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Helja Holderhek, Female Dwarf Adept 3
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs

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