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NPC Generator

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Advanced [show]


Three Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her fur is black and curly. Her copper eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Three is combative with any and all who dare try her patience in the slightest.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Justice, Artistic. Bonds: Job, Military. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Three Fang, Female Tabaxi Barbarian 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 107 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2100 gp. Black opal (900 gp). Coral (140 gp).


Social Check DCs


Berrian Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems, and he perpetually has his monstrous two handed axe ready. His white hair, when down, is lengthy. This violet eyed northerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Elven conditions. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist, Gifted. Flaws: Racist. Bonds: Rich, Nature. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Berrian Aloro, Male Elf Sorcerer 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 16000 cp.


Social Check DCs


Murook Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has a large black mantle and cape that has been intricately interwoven into her red robe. Her hair is chestnut and curly. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Murook would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the north her family was never financially stable. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.

Motivation: Regain custody of her son.

Flaws: Shy. Bonds: Military, Poor, Family. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Murook Ryley, Female Half-Orc Aristocrat 5
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Glim Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Ploughman. He has golden hair. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Bonds: Job, Guardian, Adventurer, Criminal record, Family. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Glim Bafflestone, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. Malachite (16 gp).


Social Check DCs

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