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NPC Generator

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Advanced [show]


Kilia Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her hair is short and blonde. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She never wears the same outfit twice, unless she absolutely has to.

History: Kilia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kilia took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally

Ideals: Persistence, Artistic. Flaws: Insane. Bonds: Poor, Nature. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Kilia Torevir, Female Dwarf Expert 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Athletics +7, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Mumpena Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a large tan jacket. She is portly but not overly obese. She has moderate length brown hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She also hits on women, regardless of circumstances.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Gifted, Optimist. Bonds: Nature, Has a crush, Adventurer. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Mumpena Garrick, Female Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 200 gp.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Bonds: Poor, Adventurer, Guardian, Criminal record, Nature. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Silent In the Wind, Male Tabaxi Barbarian 12
Medium (5'8") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 123 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 400 pp. Violet garnet (1100 gp). Aquamarine (1100 gp). Hematite (8 gp). Chalcedony (50 gp). Moss agate (8 gp). Aquamarine (1100 gp). Fiery yellow corundum (1100 gp). Rhodochrosite (8 gp). Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korinn Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a small hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Korinn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Mentor, Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Korinn Delmirev, Female Dragonborn Fighter 5
Medium (6'7") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs

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