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NPC Generator

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Advanced [show]


Euphemia Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears rags and sports a simple walking cane. She has shaved her head bald. Her eyes, though not visible through her cowl, are violet.

Personality: She is very quiet and rarely speaks above a whisper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Euphemia was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has recently gotten a pet goose that steals things from people.

Motivation: Nothing but the best is good enough for her; and she has decided she is irredeemable

Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Poor, Criminal record, Family. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Euphemia Wildheart, Female Halfling Monk 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Iolite (60 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Oskar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He struck the Sailor job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Military, Job. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Oskar Glanhig, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 93 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 3000 gp. Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large white jacket. His black hair has been sun bleached extensively. His brown eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Jak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Criminal record, Job. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Jak Jamjar, Male Halfling Monk 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 7 (-2)7 (-2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Churchill, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey collared shirt and yellow skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her brown hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets.

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Guardian. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Churchill, Female Human Bard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 3 Antitoxin.


Social Check DCs

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