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NPC Generator

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Advanced [show]


Pirithin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, violet shirt, and tan tie. His auburn hair is lengthy. He has a dull look in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Pirithin was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Philantrophist. Bonds: Immigrant, Family, Debt, Has a crush. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Pirithin Brightmoon, Male Halfling Cleric 16
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 70 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)10 (+0) 11 (+0)14 (+2) 16 (+3)18 (+4)
Skills Deception +9, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Terran
Attacks Melee +1 / 4d10-4, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver chalice with lapis lazuli gems (140 gp). Silver comb with moonstones (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Opinionated. Flaws: Fearful, Racist. Bonds: Immigrant. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Orsik Goblinbane, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. Tourmaline (100 gp). Deep blue spinel (300 gp).


Social Check DCs


Mehen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His rusty crest is knotted and matted. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Mehen studied abroad. After coming to the age of reason, Mehen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Joker, Gifted. Flaws: Addict. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Mehen Beryntolthropal, Male Dragonborn Adept 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Damakos Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man usually wears his black robe and has his hand crossbow always slung over his shoulder. His hair is greying and his face has many wrinkles. His eyes are a pleasant gold.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Doctor for hire.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Job, Religious. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Damakos Glee, Male Tiefling Rogue 5
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)19 (+4)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Black pearl (900 gp). Sard (40 gp). Fire opal (700 gp).


Social Check DCs

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