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NPC Generator

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Advanced [show]


Holg Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he has a large white mantle and cape that has been intricately interwoven into his pastel robe. His golden hair is cut short with large spiked bangs in the front. His hazel eyes are slightly larger than normal.

Personality: Holg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Holg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Holg. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert. Bonds: Criminal record, Adventurer. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Holg Wentworth, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 210 gp.


Social Check DCs


Loopmottin Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her hair is brown and curly. Her eyes are brown and she is always smoking a pipe.

Personality: She is happy with her job as a Carter. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Carter, Loopmottin learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She used her abilities to travel the world and help people.

Motivation: She wants to get laid; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Athletic, Philantrophist. Bonds: Job, Adventurer, Has a crush. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Loopmottin Murnig, Female Gnome Druid 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 19 (+4)5 (-3) 16 (+3)16 (+3)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Citrine (60 gp). Rhodochrosite (4 gp). Rose (60 gp).


Social Check DCs


Leaf Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her fur is cut close to her head. She has a dull look in her hazel eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Persistence. Bonds: Slave, Job, Criminal record. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Leaf Of Snakes, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Liftrasa Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Further she is a bit of a stoner and is frequently out of it.

History: Liftrasa lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To prove her worth to the world; and she wants to meet her childhood hero

Flaws: Insomniac, Addict, Impulsive. Bonds: Family, Adventurer. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Liftrasa Lutgehr, Female Dwarf Expert 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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