Kabbarg Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" western woman, she is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her auburn hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with vampirism at a very young age, Kabbarg has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: Regain custody of her son; and to unite with her brother
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Performer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 sp.
Arava Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green trousers with grey and tan striped suspenders. She wears various colorful collared shirts, and carries rapiers. She has dyed her greying gold crest a little too much giving a sharp gold color. Her red eyes have a joyful gleam in them most of the time.
Personality: She snorts whenever she laughs or is feeling confident. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the east her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She struck the Apothecary job and began her own company from there.
Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job
Ideals: Fighting, Entrepeneur, Impeccable. Bonds: Poor, Job. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: Just what you see.
Adelaide Norton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of luck around her neck, and a lance on her belt. She is muscular with a powerful set of arms. She keeps her long auburn hair kept up in a rat tail. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also has developed a complete distrust of the Sage profession.
History: Born in the north to a Miller, Adelaide learned a great deal about her father's area of expertise. A gifted student she started as a Sage, but she got bored and became a Miller. She's also a talented Sage, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Fighting, Optimist, Logical. Bonds: Poor, Job. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 75 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 16 (+3) | 3 (-4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1700 gp. Cloth of gold vestments (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Fire opal pendant on a fine gold chain (1000 gp).
Cask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She prefers to wear brown pants and tee shirts, and her gloved hand is found clutching a longbow. She wears a small hat to cover her moderate length yellow fur. Her eyes, though not visible through her cowl, are blue.
Personality: She is almost excessively polite to everyone, even when angry. As long as the job gets done she does not care how it got done.
History: Cask was raised in a hard working conservative environment. Her childhood dream was to be a Fisher, but she was a colossal failure. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Find a way to reverse the transformation of her sister; and to be a fisher again
Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Deep blue spinel (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

