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NPC Generator

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Advanced [show]


Eloise Barlow, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She carries with her a set of greataxes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is slicked back into a classic pompadour. This gray eyed easterner is not easily forgotten.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eloise fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister; and to protect her home

Ideals: Fighting, Optimist, Joker. Flaws: Disease. Bonds: Poor. Occupation: Detective

Voice: Whispers

Attributes [hide]

Eloise Barlow, Female Human Warrior 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Yurgunn Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her hair is always cut to a buzz. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Yurgunn was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and her relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Addict, Shy. Bonds: Job, Family. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Yurgunn Thrahak, Female Dwarf Adept 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)18 (+4) 17 (+3)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan, Infernal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Lapis lazuli (15 gp). Violet garnet (900 gp). Bloodstone (20 gp). Freshwater pearl (15 gp). 1 Breastplate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Ahinar Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a blue and green handkerchief worn on her left side. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her brown hair is cut short. Her hazel eyes are slightly larger than normal.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a great chef.

History: Born to a pair of adventurers, Ahinar grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. During her travels, Ahinar and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ahinar discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ahinar fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's repulsed by the PC; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Ahinar Ostoroth, Female Elf Aristocrat 8
Medium (4'10") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise gray.

Personality: She has a massive crush on the younger sibling of the Navigator who has hired her part-time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in a small village she learned the ways of the warrior from her mother. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Bonds: Has a crush, Rich, Nature. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Marastyr Bofdann, Female Dwarf Monk 6
Medium (3'9") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 13 (+1)8 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. A small bag of saffron. (10 gp).


Social Check DCs

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