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NPC Generator

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Advanced [show]


Charles Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Half-Elves. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Mundane. Bonds: Religious, Rich. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Sharps, Male Half-Elf Warrior 10
Medium (5'2") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 48 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills Insight +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1800 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs


Hethress Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She very much looks the part of a Assassin, and her gloved hand is found clutching a halberd. Her copper crest is kept up in a ponytail inside a broad hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has achieved small success as a Assassin.

Motivation: Regain custody of her daughter; and wants to raise her children well

Flaws: Antagonistic. Bonds: Job, Religious, Criminal record, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Hethress Xephyrbahnor, Female Dragonborn Monk 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. Amethyst (140 gp). 1 Everburning torch.


Social Check DCs


Vanchu Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears skinny pants and wears a white and tan robe with the hood down and is in decent physical shape. Her hair is long and red with streaks of silver, and is pulled back with small white clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She never swears and excessively uses polite adverbs when speaking. Vanchu is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and to get a good night's sleep

Ideals: Optimist, Persistence. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Vanchu Carlton, Female Half-Orc Sorcerer 10
Medium (6'5") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 18 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 600 gp. Black pearl (1200 gp). Fire opal (1200 gp). Rhodochrosite (9 gp). Lapis lazuli (9 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His lavender fur is still thick. He has green eyes and a pastel hat with a red feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Spice Merchant, Ethereal learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job.

Flaws: Fearful, PTSD, Secretive. Bonds: Job. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Ethereal Of Passion, Male Tabaxi Rogue 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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