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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aust Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His eyes are likewise violet.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He became a Jeweler soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Philantrophist. Bonds: Job, Religious. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Aust Nagel, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Ozyman Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears red leather gloves, a red jacket, and tight pants, and his gloved hand is found clutching a trident. His hair is long and white with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Painter profession.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ozyman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ozyman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Flaws: Emotional, Insane. Bonds: Job, Military, Criminal record. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Ozyman Goldfound, Male Halfling Warrior 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)15 (+2) 18 (+4)10 (+0)
Skills Insight +7, Nature +5
Senses Passive Perception 14
Languages Common, Halfling, Terran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Jacobs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown cloak and cross-gartered blue stockings. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. He was an apprentice working in his mother's forge. He became a Mayor soon after.

Motivation: He is greedy.

Flaws: Insane, Impulsive. Bonds: Immigrant, Rich, Job. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Anthony Jacobs, Male Human Druid 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Quarion Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean tan cloak covering his clean studded leather. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Quarion was born in the north. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Quarion has worked very hard to control his curse. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Persistence. Flaws: Insane, Shy, Antagonistic, Disease. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Quarion Netyoive, Male Elf Paladin 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs

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