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Advanced [show]


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His beige fur is knotted and matted. His eyes are likewise amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Silent was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Disciplined, Philantrophist, Logical. Flaws: Mundane. Bonds: Military. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Silent Of World, Male Tabaxi Expert 11
Medium (5'8") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 35 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)11 (+0) 16 (+3)18 (+4)
Skills Nature +4, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: 700 gp. Rhodochrosite (5 gp). Deep green spinel (100 gp). Coral (100 gp). Blue quartz (5 gp). Aquamarine (1300 gp). Red garnet (100 gp). Zircon (60 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). Blue-white diamond (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Poor, Job. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Anselm Stanley, Male Human Monk 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 3d8-2, Ranged +2 / 3d8-2, Grapple -2

Possessions: 3200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Golm Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a custom-built plate barding that's adorned with white lining and desert motifs. He has shaved his head bald. His eyes are blue and catlike.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Golm was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Impulsive, Antagonistic. Bonds: Mentor, Family. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Golm Badger, Male Half-Orc Bard 4
Medium (6'4") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


Diggory Blythe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a sickle. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small forest village. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Flaws: Insomniac, Shy, Secretive. Bonds: Nature, Adventurer, Family. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Diggory Blythe, Male Human Paladin 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs

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