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NPC Generator

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Advanced [show]


Mormo Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He carries a battered bastard sword and tarnished hand crossbow as well. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Mormo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Fighting, Extrovert, Professionalism. Flaws: Secretive. Bonds: Adventurer, Has a crush. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Mormo Wary, Male Tiefling Fighter 6
Medium (5'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 23 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)11 (+0) 15 (+2)15 (+2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. He has black hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has a crush on the local guard

Flaws: Disease. Bonds: Enemies, Military, Rich, Has a crush. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

John Tindall, Male Human Warrior 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 56 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp.


Social Check DCs


Hamil Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He carries a battered bow and tarnished nunchaku as well. His blonde hair is slicked back into a classic pompadour. This brown eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of orcs

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Hamil Shadowquick, Male Halfling Bard 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 160 gp.


Social Check DCs


Eloise Brent, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Abrasive and pushy, she has a hard time making friends. Flattery will make her almost putty in your hands.

History: She was born in the south, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She inherited the family business which she has now maintained for 9 years.

Motivation: Human compassion; and expand her business

Flaws: Antagonistic, Selfish, Racist. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Eloise Brent, Female Human Druid 6
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 9
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Azurite (12 gp).


Social Check DCs

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