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NPC Generator

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Advanced [show]


Jocelyn Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length chestnut hair. His eyes are brown.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a great chef.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and to unite with his sister

Ideals: Gifted, Fighting. Bonds: Rich, Enemies, Family. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Jocelyn Heiser, Male Human Fighter 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Ahrim Hate, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'6", this man is dressed in earthy colors with a black and red handkerchief worn on his right side. He wears a deerstalker hat to cover his moderate length silver hair. He has gleaming, smiling gold eyes.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Shoemaker business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahrim took refuge in the large cave and found the beat up axe and armor he uses now. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Ahrim Hate, Male Tiefling Commoner 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 10
Languages Common, Auran, Druidic, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6

Possessions: 300 gp.


Social Check DCs


Marigold Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her hair is brown and curly. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her mother. Marigold abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Fighting. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Marigold Warmwater, Female Halfling Warlock 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red fur is still thick. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Flame never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To end her boredom; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Mundane. Bonds: Guardian, Nature, In love. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Flame In the Morning, Female Tabaxi Commoner 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 40 gp.


Social Check DCs

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