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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She has the majority of her body covered in plate. She wears her red hair down. She wears a mask on her face.

Personality: She is calm most of the time but flees social interaction. Energy wise she seems alert and responsive.

History: When she was but 5 years old her parents immigrated from the east. A freak accident while working with her Mayor father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep; and she is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Mary Shelly, Female Human Rogue 10
Medium (5'0") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Gilthur Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is bristling with hidden weapons, mostly shortspears and bows. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His job bores him to no end. He has decided to make it more interesting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Joker. Flaws: Disease. Bonds: Criminal record, Adventurer, Rich. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Gilthur Caebrek, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 110 pp.


Social Check DCs


Bimpnottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She typically wears blue cloth garments or leather armor. Her red hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She never wears the same outfit twice, unless she absolutely has to.

History: She comes from a rich southern family. After coming to the age of reason, Bimpnottin took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted, Artistic. Flaws: Insane. Bonds: Rich. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Bimpnottin Folkor, Female Gnome Monk 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Barbena Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears a robe, a symbol of her god around her neck, and a club on her belt. She is tall, broad shouldered and powerfully built. Her black hair is cut jaggedly and amateurishly. Her eyes are gray and catlike.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Sellsword in town.

History: She was born at the edge of vast island. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has worked as a Sellsword like her father before her.

Motivation: Further expansion of business; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Fighting, Joker. Bonds: Job, Nature, Adventurer. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Barbena Torunn, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)7 (-2) 12 (+1)10 (+0)
Skills Deception +2, Nature +0
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Bloodstone (50 gp).


Social Check DCs

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