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NPC Generator

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Advanced [show]


Balam Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He is physically well-built. He keeps his long blue hair kept up in a rat tail. His eyes are red and catlike.

Personality: Overbrimming with self-confidence, Balam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Laborer and found it very stressful. He has worked as a Laborer like his father before him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Balam Kindness, Male Tiefling Barbarian 8
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 66 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)19 (+4) 15 (+2)17 (+3)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1100 gp. Pink pearl (150 gp). Tourmaline (150 gp). Zircon (40 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports red clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Rich, Debt. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Joser Whispermouse, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 500 gp. Brass mug with jade inlays (100 gp). A silver and pearl hairclip (100 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Depressed. Bonds: Job, Poor, Family, Adventurer. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Osco Smoothhands, Male Halfling Fighter 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)4 (-3) 8 (-1)17 (+3)
Skills Acrobatics +4, Religion -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Rurik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He also has developed a complete distrust of the Miner profession.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 10 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Logical. Bonds: Poor, Job, Mentor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Rurik Ironfist, Male Dwarf Barbarian 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Violet garnet (300 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.


Social Check DCs

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