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NPC Generator

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Advanced [show]


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin green vertical stripes and pastel pants. He carries a battered greataxe and tarnished dagger as well. He keeps his white hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Stableman profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and to be a stableman again

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Gildmak TellPenny, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 15 (+2)7 (-2)
Skills Acrobatics +7, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Terran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +1

Possessions: 900 gp.


Social Check DCs


Justin Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Halfling people.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Justin Rutland, Male Human Commoner 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 280 pp. Chalcedony (50 gp).


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries a battered whip and tarnished dagger as well. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: Warryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful brothel owner made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Joker. Flaws: Fearful. Bonds: Mentor. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Warryn Sympony, Male Gnome Cleric 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)19 (+4) 9 (-1)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Abyssal, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Deep blue spinel (700 gp). Pink pearl (60 gp). Chalcedony (40 gp).


Social Check DCs


Nadarr Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver crest is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Nadarr was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Miller.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Nadarr Wystongjiir, Male Dragonborn Cleric 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 190 gp.


Social Check DCs

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