Bardryn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey collared shirt and tan skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She sports a flattop hair cut. Her amber eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is able to fit into much smaller and tighter spaces than normal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Guardian, Rich. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 120 gp.
Ghûra Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'7", this man prefers to wear black clothing when he does not wear armor. His blonde hair is braided into rings. His eyes are likewise green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Extrovert. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Brewer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp. Brown-green garnet (160 gp).
Whurbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Whurbin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against giants; and an old rival family wants him found
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Immigrant, Family. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown coat over a yellow low-cut shirt, and a feathered hat upon his head. He has a small bristly mustache and wavy brown hair. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 6 years later his spouse died after the birth of his son. Heartbroken, Nalral never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Military, In love. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 105 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 20 (+5) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Elven, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Red garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

