Broce Timbers, Male Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a nunchaku on his belt. His hair is silver and very short. His eyes are a pleasant gray.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Detective and found it very stressful. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Fighting, Joker. Bonds: Job, Criminal record, Religious. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Murgen Coombs, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her blue eyes peer out from beneath her wide-brimmed black hat.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Bricklayer business at a young age. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She left for the north, certain she would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Entrepeneur, Optimist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 80 pp. Iolite (50 gp). Smoky quartz (50 gp). Chrysoprase (50 gp). Hematite (5 gp).
Drifting Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of nunchakus on her belt, each one with a ruby on the hilt. Her fur is greying and her face has many wrinkles. Her eyes are yellow and catlike.
Personality: She is almost excessively polite to everyone, even when angry. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the south, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
Gilbert Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright grey suits and hats and is in decent physical shape. He has a long auburn beard with little hanging trinkets. His eyes are a pleasant violet.
Personality: He acts crazy and hedonistic. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture
Ideals: Fighting, Impeccable. Flaws: Hedonist, Insane. Bonds: Criminal record. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 800 sp. 1 Banded mail.
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