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Advanced [show]


Agatha Tattersall, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the south, certain she would find work there.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Rich, Job, Nature, Immigrant. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Agatha Tattersall, Female Human Druid 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Black velvet mask with numerous citrines (90 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue costume with the symbols of the four houses of cards on his torso. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Alvyn Pingun, Male Gnome Expert 12
Small (3'2") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Aquamarine (1200 gp). Aquamarine (1200 gp). Peridot (30 gp). Lapis lazuli (5 gp). Peridot (30 gp). Aquamarine (1200 gp). Tourmaline (110 gp).


Social Check DCs


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a violet low-cut shirt, and a broad hat upon his head. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. His eyes are violet and catlike.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: Tim was born in the south. At a young age he loved to build and create. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom

Ideals: Impeccable, Justice, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Tim Tinley, Male Human Expert 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 200 sp. 1 Climber’s kit.


Social Check DCs


Joan Yardley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'3" and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. Her left hand appears badly burned and disfigured. Her brown hair is wavy and long. Her eyes are a pleasant brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is an amazing painter.

History: Joan was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Joan abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Joan Yardley, Female Human Ranger 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs

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