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NPC Generator

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Advanced [show]


Mara Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair has been sun bleached extensively. Her eyes are hazel and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Wants to raise her children well; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Entrepeneur, Logical. Bonds: Family, Job, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Mara Almeida, Female Half-Elf Druid 3
Medium (5'5") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 3 Alchemist’s fire. 3 Antitoxin. 4 Smokesticks.


Social Check DCs


Ortegar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple white robe with brown stripes complete with hood. He is muscular with a powerful set of arms. He has styled his black hair well, parting it to the left. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ortegar took refuge in the large cave and found the beat up shield and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Bonds: Nature, Rich, Military, Adventurer, Job. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Ortegar Glenfellow, Male Halfling Rogue 11
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 15
Hit Points 38 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1800 gp. Zircon (70 gp). Deep green spinel (160 gp). Moonstone (70 gp). Star rose quartz (70 gp). Sardonyx (70 gp). Sardonyx (70 gp). Deep blue spinel (1500 gp).


Social Check DCs


Tricking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He wears his black fur up. His amber eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking Shoe, Male Tabaxi Warrior 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 96 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1000 gp.


Social Check DCs


Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a green and brown robe with the hood down. He has styled his brass crest well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Ploughman, Nadarr learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was granted psionic powers by his dying brother.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Greedy, Hedonist, Mundane. Bonds: Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Nadarr Chumbyxirinnish, Male Dragonborn Adept 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Gnoll, Infernal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Zircon (30 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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