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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Naal Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a golden handlebar mustache and slicked back golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the south; and he wants to get laid

Ideals: Entrepeneur, Professionalism. Flaws: Addict, Greedy. Bonds: Nature. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Naal Xistsrith, Male Elf Rogue 6
Medium (5'0") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 8 (-1)16 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Carrie Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A 5'4" northern man, he is renowned for his bright tan suits and hats. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 7 years old his parents immigrated from the north. His childhood dream was to be a Bellfounder, but he was a colossal failure. Recently the stress of being a Spice Merchant has made it difficult for him to sleep.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Insomniac, Shy, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Carrie Selevarun, Male Elf Adept 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Don hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Flaws: Selfish, Antagonistic. Bonds: Mentor, Enemies, Job. Occupation: Sage

Voice: German accent

Attributes [hide]

Don Lindsay, Male Human Ranger 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 9 (-1)8 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Iolite (60 gp). Tourmaline (100 gp). Carnelian (60 gp).


Social Check DCs


Adelaide Astley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy brown pantaloons and a grey scarf. Her brown hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.

History: Adelaide lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Wants to work out more often; and to reunite with her absent father

Ideals: Athletic. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Adelaide Astley, Female Human Adept 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Deception +6, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 270 pp. Chrysoberyl (50 gp). Sardonyx (60 gp). Aquamarine (1200 gp).


Social Check DCs

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