Kassoon
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NPC Generator

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Advanced [show]


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears pastel cloth garments or leather armor. She has wavy white fur. Her eyes, though not visible through her cowl, are blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a ruthless business woman, a trait she acquired from her father.

History: The child of eastern immigrants she idolized her father. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east

Ideals: Entrepeneur. Flaws: Selfish, Insane. Bonds: Immigrant, Adventurer. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Pelt Candle, Female Tabaxi Cleric 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)10 (+0) 18 (+4)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Crampernap Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He wears his blonde hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother

Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Poor, Family. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Crampernap Lingenhall, Male Gnome Wizard 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Corkitron Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a red and grey handkerchief worn on his left side, he is not a threatening figure. His hair is short and golden. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting, Entrepeneur. Flaws: Racist. Bonds: Poor. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Corkitron Wildheart, Male Halfling Adept 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs


Drusilia Hanali, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a blue shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them, and a wedding ring on her left hand. Her hair is chestnut and curly. Her eyes are likewise amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the east. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drusilia took refuge in the large cave and found the beat up nunchaku and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: In love, Immigrant, Nature. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Drusilia Hanali, Female Elf Rogue 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 50 gp. 1 Buckler.


Social Check DCs

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