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NPC Generator

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Advanced [show]


Eloise Reid, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. With wild chestnut hair. Her brown eyes peer out from beneath her top grey hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice, Persistence. Bonds: Poor, Criminal record. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Eloise Reid, Female Human Cleric 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his monstrous two handed axe ready. His black fur is kept up in a ponytail inside a top hat. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Sun began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Sun Of Clay, Male Tabaxi Warlock 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Performance +6, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 800 sp. Golden pearl (100 gp). 1 Banded mail.


Social Check DCs


Williamina Beverly, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she sports grey clothing, slightly heavier than average wear. Her red hair is well kept. Her eyes are a pleasant blue.

Personality: She has always had a great fascination with Half-Elven culture. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She is a Lycanthrope in disguise. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Williamina and her spouse have recently divorced.

Motivation: Half-Elven compassion.

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Williamina Beverly, Female Human Paladin 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp.


Social Check DCs


Margery Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her yellow boots flare out at the collars, she is not a threatening figure. Her tied-back hair is silver. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her father. She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's in love; and she has a crush on the local navigator

Ideals: Entrepeneur, Fighting. Flaws: Emotional. Bonds: Criminal record, Has a crush. Occupation: Painter

Voice: Raspy

Attributes [hide]

Margery Feeny, Female Half-Elf Monk 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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