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Advanced [show]


Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He has moderate length green crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. Trynnicus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the east, but his parents moved at a very young age to the west. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Bonds: Job, Family, Immigrant. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Trynnicus Ebynichtomonis, Male Dragonborn Commoner 12
Medium (6'2") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 64 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Insight +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Malachite (13 gp). Deep blue spinel (1500 gp). Black pearl (1500 gp).


Social Check DCs


Pelaios Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are a pleasant silver.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelaios grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelaios. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Sensitive, Insane. Bonds: Poor, Criminal record, Religious. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Pelaios Bright, Male Tiefling Rogue 4
Medium (6'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gilthur Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man dresses in collared shirts and wears a proper scarf over his head. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Actor profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Poor. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Gilthur Rumnaheim, Male Dwarf Warrior 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Carter for hire.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Job, Mentor. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Namfoodle Folkor, Male Gnome Bard 11
Small (3'5") Gnome, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 76 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2200 gp. Chrysoberyl (120 gp). Coral (120 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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