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NPC Generator

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Advanced [show]


Susannah Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears light armors faded through time and improper care. Her hair, while still mostly brown, has prominent grey streaks. She has several tiny sapphire earrings on each ear.

Personality: Susannah wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She has all her life been fascinated with painting.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Athletic, Disciplined, Artistic. Bonds: Rich. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Susannah Markum, Female Half-Elf Expert 4
Medium (5'4") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Quelenna Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she dresses like a well dressed Animal Trainer does. Her hair is always cut to a buzz. Her eyes are gray and she is always smoking a pipe.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Quelenna lived on a farm with her mother, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 7 years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Quelenna Ethanasath, Female Elf Barbarian 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork studded leather.


Social Check DCs


Agatha Whitby, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown Stetson hat and brown clothes. Her hair is cut close to her head. She wears a mask on her face.

Personality: A skeptical and narcissistic woman, Agatha's first love is herself. Her second love is also herself. Agatha enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Miller, but she got bored and became a Detective. She has achieved small success as a Detective.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Impeccable. Flaws: Hedonist. Bonds: Military, Job, Adventurer. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Agatha Whitby, Female Human Warlock 8
Medium (4'8") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1400 gp.


Social Check DCs


Norman Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey coat over a brown low-cut shirt, and a top hat upon his head. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Miller, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Tiefling people; and someone believes him a fraud

Flaws: Impulsive, Racist. Bonds: Enemies, Nature, Immigrant. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Huckabee, Male Human Cleric 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs

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