Nedda Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her blonde hair is cut short. Her eyes are blue.
Personality: She is very quiet and rarely speaks above a whisper. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of northern immigrants she idolized her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.
Motivation: Wants her loneliness to end; and she wants to get laid
Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Immigrant, Has a crush. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Emerald (700 gp). Sard (80 gp). 1 Minor magic item.
Corkitron Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries rapiers. His hair, while still mostly golden, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Corkitron fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted. Flaws: Addict. Bonds: Military. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Thamior Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an entirely violet suit with white socks and a vest with buckled shoes. His whole body is exceptionally muscular. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Thamior does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of northern immigrants he idolized his father. Thamior was born on a far northern forest where he grew up under the tutelage of his father, an expert Architect. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Justice. Flaws: Insomniac, Depressed. Bonds: Immigrant, Military. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 124 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 6000 gp. Amber (140 gp). Banded agate (4 gp). Chalcedony (20 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp). Eye agate (4 gp). Banded agate (4 gp). Hematite (4 gp). Rose (20 gp). Azurite (4 gp). Silver pearl (140 gp). 1 Medium magic item.
Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He wears his scarlet crest up. He has gleaming, smiling red eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: Tarhun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 4000 gp. Jet (50 gp). Deep blue spinel (400 gp). Zircon (50 gp). Blue-white diamond (8000 gp). Blue quartz (12 gp). Emerald (700 gp). Obsidian (12 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

