Thamuz Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his brown hair in a flapper bob. His black eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and to be a doctor again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 20 (+5) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Undercommon, Gnoll, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp.
Elegant Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of death around his neck, and a kukri on his belt. He wears a feathered hat to cover his moderate length brown fur. His hazel eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.
History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 50 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 19 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Infernal, Auran, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 10000 gp. Golden yellow topaz (1400 gp). Smoky quartz (80 gp). Freshwater pearl (4 gp). Blue sapphire (800 gp). Moonstone (80 gp). Jet (130 gp). Tiger eye turquoise (4 gp). Zircon (80 gp). Coral (130 gp). Lapis lazuli (4 gp). Amethyst (130 gp). Jet (130 gp).
Orsik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Scribe uniform. His tied-back hair is white. He has several tiny topaz earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Cynical, Shy, Disease. Bonds: Job, Rich. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Two Llamas Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears brown cloth garments or leather armor. His white fur is still thick. His hazel eyes dart from person to person.
Personality: Two Llamas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 43 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Giant
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 900 gp. White opal (500 gp). Red garnet (80 gp). Brown-green garnet (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

