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NPC Generator

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Advanced [show]


Azza Muse, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She has done her best to style her dark red hair to look like a famous performer. She has a dull look in her silver eyes.

Personality: Her tongue was cut out and she uses sign language. She is a ruthless business woman, a trait she acquired from her father.

History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. She has never given up on her writing dream.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Artistic. Flaws: Disease. Bonds: Rich, Slave. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Azza Muse, Female Tiefling Wizard 3
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Symma Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She sports blue clothing, slightly heavier than average wear. Her auburn hair is lengthy. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is calm most of the time but flees social interaction. Her job bores her to no end. She has decided to make it more interesting.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and she is a bit of a kleptomaniac

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Symma Daergel, Female Gnome Monk 14
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 76 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 7 (-2)6 (-2)
Skills Acrobatics +8, Medicine +3
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 4000 gp. Banded agate (6 gp). Sardonyx (40 gp). Blue star sapphire (500 gp). Onyx (40 gp). Star rose quartz (40 gp).


Social Check DCs


Therlin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a robe, a symbol of her god around her neck, and a warhammer on her belt, she is not a threatening figure. She has styled her chestnut hair well, parting it to the right. She wears a mask on her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. When Therlin reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Immigrant, Nature, Military. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Therlin Strakeln, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Jak Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting white shirt and pants. His hair is chestnut and curly. His eyes are violet and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the large cave and found the beat up longbow and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Jak Thorngage, Male Halfling Warrior 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +7, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +1

Possessions: 70 pp. Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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