Serpent Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her red fur in a flapper bob. Her yellow eyes peer out from beneath her feathered pastel hat.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Energy wise she seems alert and responsive.
History: Serpent lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is greedy.
Ideals: Justice, Professionalism. Bonds: Rich, Family, Military. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 95 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
Possessions: 7000 gp. 1 Medium magic item.
Tricking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His lavender fur, when down, is lengthy. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He plays an instrument quite well.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Artistic. Bonds: Has a crush, Poor, Adventurer. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 150 gp.
Dalgal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man usually wears his grey robe and has his kukri always slung over his shoulder. He wears a deerstalker hat to cover his moderate length white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: The child of a Gardener, who enjoyed hunting, Dalgal was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. Tourmaline (120 gp). Star rose quartz (20 gp). 1 Tanglefoot bags.
Juliana Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a yellow armored body suit, with a simple blue line shooting up and back down. Her hair is long and brown with streaks of red, and is pulled back with small yellow clips. She has a tattooed face.
Personality: She is irascible and easily irritated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Juliana was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Juliana and her spouse have recently divorced.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 4 Antitoxin. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!

