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NPC Generator

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Ability Scores
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Advanced [show]


Naal Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, and carries nunchakus. He keeps his chestnut hair in a flapper bob. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Nature, Adventurer, Immigrant, Criminal record. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Naal Withrethin, Male Elf Monk 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Lewis Beckwith, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. He has a dull look in his green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Lewis hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Lewis Beckwith, Male Human Ranger 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 7 (-2)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. 3 Acid flasks.


Social Check DCs


Borun Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He wears dark leathers with embroidery. He sports a long red beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Borun took refuge in the old dungeon and found the beat up hammer and armor he uses now. He left for the west, certain he would find work there.

Motivation: He's attracted to the PC; and to settle down with his crush

Flaws: Antagonistic. Bonds: Rich, Nature, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Borun Stonebridge, Male Halfling Barbarian 9
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 83 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +4

Possessions: Peridot (60 gp).


Social Check DCs


Paela Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is renowned for her bright white dresses and hats. With bright golden hair. She has a dull look in her hazel eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born at the edge of vast island. Paela was born on a far southern island where she grew up under the tutelage of her father, an expert Performer. Being a Performer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her spouse's relatives view her with great suspicion; and she has decided she is irredeemable

Ideals: Fighting. Bonds: Criminal record, Nature, Immigrant, Family. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Paela Deephollow, Female Halfling Expert 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs

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