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NPC Generator

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Advanced [show]


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown cloak and cross-gartered grey stockings. His auburn hair is braided into rings. He has amber eyes.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and to find somewhere to settle down

Ideals: Gifted. Flaws: Selfish, Mundane, Insane. Bonds: Slave. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Trey Reid, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nimble Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his yellow fur in a flapper bob. He wears large thick round spectacles.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent mother; and revenge

Ideals: Fighting. Bonds: Enemies, Adventurer, Rich, Criminal record, Family. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Nimble Paws, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +6, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 7000 sp. Fire opal (600 gp). Citrine (70 gp). Golden yellow topaz (200 gp).


Social Check DCs


Yevelda Rylan, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a black broad hat and black clothes, and a wedding ring on her left hand. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: Yevelda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Yevelda grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and she is terrified, and will act out of fear

Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: In love, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Yevelda Rylan, Female Half-Orc Commoner 7
Medium (4'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Morkral Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and is wearing the road beaten gear of a warrior. He has moderate length blonde hair. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He invites people to come help in his community garden.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Religious, Family. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Morkral Bofdann, Male Dwarf Aristocrat 7
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50 pp. Star rose quartz (80 gp). Jet (130 gp). Rose (80 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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