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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Sage, Pikar learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Flaws: Impulsive, Fearful. Bonds: Job, Rich. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Pikar Goodearth, Male Halfling Commoner 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Carnelian (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Oloric Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is still thick. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Merchant.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Religious, Job. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Oloric Hammerstone, Male Dwarf Warrior 5
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Drogo Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. His auburn hair is still thick. His eyes are a pleasant hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Fighting. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Drogo Evans, Male Half-Elf Warlock 11
Medium (5'2") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 15 (+2)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 1600 gp.


Social Check DCs


Prosperine Deft, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is cut close to her head. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Prosperine was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Prosperine's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Prosperine Deft, Female Tiefling Fighter 6
Medium (6'4") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 7 (-2)19 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Deep blue spinel (1000 gp). Citrine (60 gp). Deep green spinel (120 gp). Banded agate (13 gp).


Social Check DCs

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