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NPC Generator

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Advanced [show]


Druuk Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy white hair. His green unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Druuk has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Poor, Military. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Druuk Tewksbury, Male Half-Orc Cleric 4
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)7 (-2) 8 (-1)10 (+0)
Skills Acrobatics +1, History +0
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His lavender fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Windy lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Depressed. Bonds: Family, Poor, Adventurer. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Windy Candle, Male Tabaxi Commoner 4
Medium (6'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +3

Possessions: 200 gp.


Social Check DCs


Spring Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple green line shooting up and back down. He is portly but not overly obese. His lavender fur is braided into rings. His eyes are yellow and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Bonds: Family, Mentor. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Spring Of Clay, Male Tabaxi Adept 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 79 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)18 (+4) 16 (+3)18 (+4)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Infernal, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple grey robe with black stripes complete with hood. Her long black hair reaches down to her waist. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the east. Animals are drawn to her, and she is able to talk to them.

History: She was born to loving parents in a slum to the east. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Due to her spouse's obsession with being a Tanner they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.

Motivation: Someone believes her a fraud; and find a way to reverse the transformation of her brother

Ideals: Pacifist, Gifted. Bonds: Poor, Family, Enemies. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Oriff Holderhek, Female Dwarf Adept 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)6 (-2) 15 (+2)10 (+0)
Skills History +0, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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