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NPC Generator

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Advanced [show]


Aura Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 6'4". She tends to wear a brown poncho over her likewise colored trousers and shirt. Her long red fur is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is business-like. She takes instructions and follows them to the letter. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Professionalism, Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Poor. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Aura Peak, Female Tabaxi Warrior 10
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 75 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)7 (-2) 16 (+3)14 (+2)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear violet pants and tee shirts. She sports a flattop hair cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Poor, Slave. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Millicent Shupe, Female Half-Elf Wizard 2
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate.


Social Check DCs


Adelard Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Pacifist, Fighting. Bonds: Job, Rich. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Adelard Durkin, Male Half-Elf Ranger 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thea Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear flannel. She has done her best to style her brown hair to look like a famous performer. Her green eyes dart from person to person.

Personality: She is extraordinarily eccentric. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thea grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has achieved small success as a Bounty Hunter.

Motivation: Further expansion of business; and she loathes her own lifestyle

Flaws: Insane, Depressed. Bonds: Adventurer, Job. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Thea Glenfellow, Female Halfling Warlock 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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