Dain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 1 Bullseye lantern.
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. His whole body is exceptionally muscular. He wears his red crest up. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He also is a firm believer in the manly ideal.
History: Salasar was born the youngest of three triplets. Salasar was born on a far northern desert where he grew up under the tutelage of his father, an expert Bookbinder. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found.
Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
Possessions: 500 gp.
Uadjit Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She usually wears her black robe and has her dagger always slung over her shoulder. Her blue crest is kept up in a ponytail inside a small hat. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Seamstress born in the past three hundred years. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Uadjit lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by giants. Uadjit was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and to be a performer again
Flaws: Antagonistic. Bonds: Job, Mentor, Family, Enemies. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 67 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: Carnelian (70 gp). Star rose quartz (70 gp). Chalcedony (70 gp). Carnelian (70 gp). Iolite (70 gp). Moonstone (70 gp). Lapis lazuli (10 gp).
Nagrette Redfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her silver hair, when down, is lengthy. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Banker who has hired her part-time. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and she has money and likes to spend it
Ideals: Gifted. Flaws: Depressed. Bonds: Has a crush, Rich, Nature. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Bloodstone (20 gp). Blue star sapphire (1200 gp). Smoky quartz (20 gp). Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!


