Azzakh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy silver crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Azzakh will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Priest business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He became a Priest soon after.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Extrovert, Impeccable. Flaws: Depressed. Bonds: Poor, Job. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 41 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Ignan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 700 gp.
Chenna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports white long hair. She has a dull look in her green eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Knight hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Flaws: Shy. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 90 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 600 pp. Freshwater pearl (11 gp). Jet (40 gp). Obsidian (11 gp). Golden yellow topaz (700 gp). Black opal (1300 gp). Pink pearl (40 gp). Carnelian (30 gp). Malachite (11 gp). Aquamarine (700 gp). Bloodstone (30 gp). Violet garnet (700 gp). Tourmaline (40 gp). Chrysoberyl (40 gp). Banded agate (11 gp).
Lezre Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Sage. With wild black hair. Her eyes are violet and catlike.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 16th year, her parents were killed by a giants raid, leaving Lezre alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg
Flaws: Cynical. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp.
Flame In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown tunic with blue highlights, and long tan pants that bunch up around her shoes. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her beige fur is lengthy and is close to two feet long. Her eyes are copper and catlike.
Personality: She is extraordinarily eccentric. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it; and she desires power and/or immortality
Ideals: Justice. Flaws: Insane, Impulsive. Bonds: Rich, Criminal record, Adventurer. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3
Possessions: 4000 sp. Smoky quartz (40 gp). Azurite (12 gp). Amethyst (70 gp). Obsidian (12 gp). Amethyst (70 gp). Rose (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

