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NPC Generator

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Advanced [show]


Vonbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Vonbin was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Criminal record, Military. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Vonbin Daraln, Male Dwarf Druid 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 11 (+0)19 (+4)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Violet garnet (600 gp). Red spinel (80 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. He has black fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid

Flaws: Impulsive. Bonds: Rich, Mentor, Has a crush, Debt. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

River Timber, Male Tabaxi Rogue 3
Medium (6'9") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)9 (-1) 9 (-1)17 (+3)
Skills Athletics +1, Survival +1
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Jet (130 gp). Golden yellow topaz (700 gp).


Social Check DCs


Erevan Rothenel, Male Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has silver hair. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Bellfounder, who enjoyed hunting, Erevan was taken on many hunting expeditions. Erevan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Joker, Opinionated, Logical. Bonds: Nature, Adventurer. Occupation: Spy

Voice: French accent

Attributes [hide]

Erevan Rothenel, Male Elf Monk 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 39 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 6 (-2)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tight fitting grey shirt and pants. With a patchy white beard and wild white hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of brigands once and for all.

History: He is a Lamia in disguise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Olunt began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Enemies, Adventurer, Job. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Olunt Battlehammer, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 90 gp. 1 Darkwood Shield.


Social Check DCs

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