Ar-Gul Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Ar-Gul was raised in a hard working conservative environment. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter.
Ideals: Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Jheri Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears green trousers with brown and red striped suspenders. She wears various colorful collared shirts. She has done her best to style her rusty crest to look like a famous performer. Her red eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a brothel owner, Jheri was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Dwarven compassion; and to get a good night's sleep
Flaws: Sensitive, Insomniac, Racist. Bonds: Mentor, Adventurer. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Jeweled gold crown (6000 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (1800 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. She sports auburn long hair. This amber eyed westerner is not easily forgotten.
Personality: Dariff speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: She served in the navy to pay for her family's outstanding loans. When Dariff reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better trade route.
Motivation: She's looking for her big break; and someone believes her a fraud
Ideals: Impeccable. Bonds: Adventurer, Military, Enemies. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Dell Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky white painted plate armor. Her hair, while still mostly white, has prominent grey streaks. This gray eyed easterner is not easily forgotten.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Sensitive, Disease, Insomniac. Bonds: Poor. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 27 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

