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NPC Generator

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Advanced [show]


Gimble Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He likes to wear tan tank tops with black pants. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is brown. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Slave, Adventurer. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Gimble Albaratie, Male Gnome Expert 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 600 gp.


Social Check DCs


Ahrim Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail, and carries daggers. He wears his dark red hair up. His white eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in dagger use. He was granted martial powers by his dying sister.

Motivation: He wants revenge against dire rats.

Ideals: Fighting, Professionalism, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Felicity, Male Tiefling Fighter 7
Medium (6'3") Tiefling, Chaotic Good (CR 7)
Armor Class 8
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)16 (+3) 6 (-2)10 (+0)
Skills Arcana +6, Stealth +1
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Gnome
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 1100 gp. Aquamarine (1200 gp). Star ruby (1500 gp).


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized opal on his left hand. His fur is cinnamon and curly. His green eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Professionalism, Gifted. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shifting Candle, Male Tabaxi Barbarian 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely blue suit with red socks and a vest with buckled shoes. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Disease. Bonds: Family, Mentor, Criminal record. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Carrie Meliamne, Male Elf Adept 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs

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