Odo Clayton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male sports brown clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Guard business at a young age. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He struck the Guard job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 5 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: White opal (500 gp).
Driindar Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She is bristling with hidden weapons, mostly halberds and rapiers. She has styled her silver crest well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. As long as the job gets done she does not care how it got done.
History: Born in the east to a Sellsword, Driindar learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Driindar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Driindar. She has never given up on her writing dream.
Motivation: Sabotage a competitor; and she is a bit of a kleptomaniac
Ideals: Disciplined, Professionalism, Artistic. Bonds: Criminal record, Job. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 gp. Fiery yellow corundum (1100 gp). Jasper (70 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Sora Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her crest is white and curly. She has a dull look in her red eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.
History: Sora was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Unemployed for hire.
Motivation: Wants her loneliness to end; and wants to open a new tavern
Ideals: Athletic, Joker, Logical, Persistence. Bonds: Job, Has a crush. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp. Golden yellow topaz (800 gp).
Vlorn Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his crossbow ready. He wears his chestnut hair up. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Slave. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

